Client–Server Model
/ˈklaɪ.ənt ˈsɜːr.vər ˈmɒd.əl/
noun — “the digital handshake that keeps your apps and servers from fighting over data.”
Client–Server Model is a network architecture where tasks and workloads are divided between service providers, called servers, and service requesters, called clients. In this model, clients initiate requests for resources or services, and servers respond by providing data, computation, or functionality. This separation allows multiple clients to access shared resources efficiently while centralizing control on the server side.
Distributed Systems
/dɪˈstrɪbjʊtɪd ˈsɪstəmz/
noun … “Independent computers acting as one system.”
Distributed Systems are computing systems composed of multiple independent computers that communicate over a network and coordinate their actions to appear as a single coherent system. Each component has its own memory and execution context, and failures or delays are expected rather than exceptional. The defining challenge of distributed systems is managing coordination, consistency, and reliability in the presence of partial failure and unpredictable communication.
SIMD
/sɪmˈdiː/
n. "Single Instruction Multiple Data parallel processing executing identical operation across vector lanes simultaneously."
High-Performance Computing
/ˌeɪtʃ piː ˈsiː/
n. "Parallel computing clusters solving complex simulations via massive CPU/GPU node aggregation unlike single workstations."