Eiffel

Eiffel, short for Eiffel Programming Language, was created by Bertrand Meyer in 1985. Eiffel is an object-oriented programming language designed for creating reliable, maintainable, and reusable software. It is used in systems requiring high reliability, including desktop applications, embedded systems, and large-scale enterprise software.

GDScript

GDScript, short for Godot Script, was created in 2014 by Juan Linietsky and Ariel Manzur as part of the Godot Engine. GDScript is a high-level, dynamically typed scripting language designed specifically for game development within Godot. It is primarily used for controlling game logic, scenes, input, animations, and physics in 2D and 3D games.

Genie

Genie, short for Genie Programming Language, was created in 2008 by Ariya Hidayat as part of the Vala language ecosystem. Genie is a high-level, statically typed programming language with Python-like syntax designed to compile to C code via the Vala compiler. It is primarily used for developing GNOME desktop applications, GUI tools, and system utilities on Linux environments.

HaXe

Haxe, short for Haxe Programming Language, was created in 2005 by Nicolas Cannasse. Haxe is a high-level, statically typed programming language designed to compile to multiple target platforms from a single codebase, including JavaScript, C++, C#, Java, Python, PHP, and HashLink. It is used in game development, web applications, cross-platform tools, and performance-sensitive systems.

Jython

Jython, short for Java Python, was created in 1997 by Jim Hugunin. Jython is an implementation of the Python programming language written in Java, allowing Python code to run seamlessly on the Java Virtual Machine (JVM). It is used for scripting Java applications, integrating Python with Java libraries, and rapid prototyping within Java ecosystems. Developers can access Jython through the official platform: Jython Official Site, which provides installation packages for Windows, macOS, and Linux.

Objective-C

Objective-C is an object-oriented programming language created by Brad Cox and Tom Love in 1984. It is primarily used for macOS and iOS application development, particularly before the adoption of Swift. Developers can access Objective-C by installing Xcode from the official Apple website at Xcode Downloads, which includes the Objective-C compiler, libraries, and documentation for macOS and iOS development.

Pike

Pike, short for Pike Programming Language, is a dynamic, general-purpose programming language created by Fredrik Hübinette at Linköping University in 1994. It is primarily used for system programming, network applications, web development, and server-side scripting. Developers can access Pike by downloading it from the official source at Pike Downloads, which provides interpreters, libraries, and documentation for Windows, macOS, and Linux platforms.

C++

C++, short for Comprehensive C++ Programming Language, is a general-purpose, compiled programming language that extends C with object-oriented, generic, and functional programming features. It is widely used in systems programming, game development, embedded systems, high-performance applications, and software libraries.

Simula

Simula, short for Simulation Language, is an early object-oriented programming language developed in the 1960s for simulating complex systems. It is widely used in academic research, simulations, and as a historical foundation for modern object-oriented languages like Smalltalk, Java, and C++.

Smalltalk

Smalltalk, short for Smalltalk Programming Language, is an object-oriented, dynamically typed programming language known for its simplicity, uniform object model, and live development environment. It is widely used in education, research, and software prototyping, and has influenced modern languages such as Java, Python, and Ruby.