GDScript

GDScript, short for Godot Script, was created in 2014 by Juan Linietsky and Ariel Manzur as part of the Godot Engine. GDScript is a high-level, dynamically typed scripting language designed specifically for game development within Godot. It is primarily used for controlling game logic, scenes, input, animations, and physics in 2D and 3D games.

Go (Golang)

Go, short for Go Programming Language, was created in 2009 by Robert Griesemer, Rob Pike, and Ken Thompson at Google. Go is a statically typed, compiled language designed for simplicity, efficiency, and concurrency. It is widely used in systems programming, server-side applications, cloud infrastructure, networking tools, and command-line utilities.

Hack

Hack, short for Hack Programming Language, was created in 2014 by Facebook engineers, including Julien Verlaguet and Alan Tak, as part of the HipHop Virtual Machine (HHVM) ecosystem. Hack is a statically and gradually typed programming language that extends PHP with type annotations, asynchronous programming support, and advanced features for large-scale web development. It is primarily used in web applications, server-side APIs, and high-performance back-end systems.

Harbour

Harbour, short for Harbour xBase Compiler, was created in 1999 by Antonio Linares and the Harbour Project community as an open-source, modern continuation of the Clipper/xBase family. Harbour is a cross-platform programming language and compiler used for building database-driven business applications, command-line tools, and legacy system modernizations. It targets multiple operating systems including Windows, Linux, and macOS, and can generate native executables as well as C source code.

Haskell

Haskell, short for Haskell Programming Language, was created in 1990 by a committee of researchers including Simon Peyton Jones, Paul Hudak, and Philip Wadler. Haskell is a purely functional, statically typed programming language designed for correctness, abstraction, and mathematical clarity. It is used in academic research, compiler development, data analysis, distributed systems, and high-assurance software.

Clang

Clang, short for Clang Compiler Frontend, was created in 2007 by Chris Lattner and Apple engineers as part of the LLVM project. Clang is a compiler front-end for C, C++, Objective-C, and Objective-C++ that produces LLVM intermediate representation (IR) for optimization and code generation. It is widely used in systems programming, application development, and tooling for static analysis.

GCC

GCC, short for GNU Compiler Collection, was created in 1987 by Richard Stallman as part of the GNU Project. GCC is a comprehensive compiler system supporting multiple programming languages, including C, C++, Objective-C, Fortran, Ada, and Go. It is widely used in systems programming, operating systems, embedded systems, and high-performance computing.

HaXe

Haxe, short for Haxe Programming Language, was created in 2005 by Nicolas Cannasse. Haxe is a high-level, statically typed programming language designed to compile to multiple target platforms from a single codebase, including JavaScript, C++, C#, Java, Python, PHP, and HashLink. It is used in game development, web applications, cross-platform tools, and performance-sensitive systems.

J

J, short for J Programming Language, was created in 1990 by Kenneth E. Iverson and Roger Hui as a successor to the APL language. J is an array-oriented, high-level programming language designed for mathematical, statistical, and data-intensive applications. It is used in research, finance, analytics, and algorithm development.

JScript

JScript, short for Microsoft JScript, was created in 1996 by Microsoft as an implementation of the ECMAScript standard. JScript is a scripting language primarily used in Windows environments for client-side web scripting, automation in Windows Script Host (WSH), and server-side scripting in ASP.