Creationism
/krē-ˈā-shə-ˌni-zəm/
n. The (false) belief that large, innovative designs
can be completely specified in advance and then painlessly magicked
out of the void by the normal efforts of a team of normally
talented programmers. In fact, experience has shown repeatedly
that good designs arise only from evolutionary, exploratory
interaction between one (or at most a small handful of)
exceptionally able designer(s) and an active user population --
and that the first try at a big new idea is always wrong.
Unfortunately, because these truths don't fit the planning models
beloved of management, they are generally ignored.
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